![]() ![]() If you don’t equip any Support Spirits, you’ll get slightly more stats. Just try to get as close to balanced as possible. If you can’t get exactly 2100 / 2100, it’s ok. However, Nintendo thankfully fixed this, making 2100 / 2100 the best option. Until relatively recently, the stats were unbalanced and Max Defense amiibo were optimal. You should aim for 2100 Attack & 2100 Defense for stats, as it’s the most balanced and effective mathematically. You get a total of 4200 stats to work around with (if you use all 3 support slots). Primary Spirits are the Spirits that give your amiibo Attack and Defense stats, which essentially turn your amiibo from a fair sparring partner into a beefcake gigachad that 2-shots you with any move and only loses to other Spirited amiibo. Once you’ve equipped your Support Spirits, next are Primary Spirits.Why are they banned? Go read the Tier List Guide to find out, silly. The Spirits that are commonly banned from every competitive Spirits tournament are Armor Knight, Super Armor, Slow Super Armor, Great Autoheal, and Autoheal (and usually Instadrop). There’s a lot of misconceptions about Spirit Effects, and that Tier List clears them up. If you’re new to amiibo training, I’d recommend you check it out. You can find that Tier List at the bottom of the page, accompanied with a Guide explaining all of them. I made a Tier List with every Support Spirit on it, excluding Hazard Spirits (they don’t do anything useful) and Final Smash Spirits (that’s a whole new meta). Most Spirits only cost 1 Slot, but some cost 2 or even 3. You have exactly 3 Support Slots to work with. Generally, you either wanna play to your strengths or fix your greatest weaknesses, instead of just adding random Spirits. ![]() Support Spirits are what give the amiibo special effects, ranging from healing to items to damage output. Better to add Spirits at level 1 and fix it later than to screw over your hard effort at level 50. However, the second reason for adding Spirits before training is that amiibo actually play slightly differently with Spirits, so even if you edit Spirits on after training, the amiibo will play a bit differently. But if you edit Spirits on, this won’t happen. First off, adding Spirits directly changes amiibo move values (like how often it jumps or uses dash attack) so if you give Spirits to a fully trained amiibo, you’ll be randomizing how it plays.
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