Playing a VR game with the scale of a traditional MMORPG may sound overwhelming for consumers however, the CTO says the studio has not received that kind of complaint. From different classes to locations and quests, the title has the content one would expect from the genre. To Frazier's point, Zenith remains on a short list of VR games that provide users with an MMORPG experience. But we were thinking, why is no one making an MMO VR title?" So, we had some experience in the VR gaming space, and we knew that the next thing would be the same. She continues, "He and I had worked on a project before. Hack and then more recent programs like Sword Art Online." "It started because and I wanted to make a game based on our upbringing. "It started because and I wanted to make a game based on our upbringing." The studio's chief technical officer and co-founder, Lauren Frazier, sits down with to explain how the Final Fantasy XIV-inspired RPG found a home on different headsets and became a PlayStation VR 2 launch title.įrazier explains that her shared interest in anime with studio co-founder and CEO Andy Tsen sparked the idea for Zenith. Doing all of that when it's also a virtual reality game - as is the case with Ramen VR's Zenith: The Last City - is a constant juggling act, technically and logistically. The feat gets more challenging when it's multiplatform. Sign up for the GI Daily here to get the biggest news straight to your inboxĭeveloping and maintaining an MMO of any size is no easy task for any studio.
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